Keep purpose beside timing.
A duration tells you how much space a scene has. A purpose tells you why it is there. The handoff needs both.
Bring the brief, the sequence, and the next conversation onto one clear page. A planning concept for small digital-media teams.
Introduce a fictional desk object through its outline, one small detail, and a closing view.
Mark each scene when its planning note feels clear. Changing the brief clears those marks.
| Scene | In / out | Purpose | Review |
|---|---|---|---|
| 01 | 00–06 sec | Meet the outlineEstablish one shape before adding detail. | |
| 02 | 06–21 sec | Find the detailGive one surface or edge the viewer's attention. | |
| 03 | 21–30 sec | Leave a whole pictureReturn to the object in its imagined setting. |
Start by clarifying one scene. No media is uploaded or produced.
0 / 3A duration tells you how much space a scene has. A purpose tells you why it is there. The handoff needs both.
Before a draft exists, make the intention clear. A shared question is a useful first step toward a useful review.
Productive DMG is a fictional software concept, not a production company or working media platform. The drawings and scene briefs are invented. This page does not record, upload, edit, render, publish, or store media. Review marks only describe this temporary sample and disappear on reload.
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